![]() ![]() ![]() There is no wargame apparatus, no die rolls, no statistics, no gamemaster. ![]() Like most of the other New Style games, it did not include a Games Master and was oriented toward telling stories." : 306 De Profundis was reprinted by Cubicle 7 in 2010. It is best remembered for its correspondence rules, which allowed players to rather uniquely play the game through the exchange of in-character letters. : 306 According to Shannon Appelcline, "It was a Lovecraftian-styled game but about as far from Call of Cthulhu as you can get. There is also an option for solo play.ĭe Profundis (2001), designed by Michael Oracz, was the final New Style role-playing game published by Hogshead Publishing. Rather, it emphasizes character and atmosphere, and attempts to blur the line between play and real life. The game has practically no game mechanics. Players create the game's narrative by writing each other letters in the style of horror author H. De Profundis is a role-playing game by Polish designer Michał Oracz. ![]()
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